A capstone-led digital intervention that uses a “friendship garden” metaphor to encourage face-to-face social engagement among adolescents — co-designed with a Youth Advisory Board and grounded in behavioral activation, self-determination theory, and social support theory.
The mental-health impacts of adolescent social-media use are complex, with evidence linking use to increased anxiety, depression, loneliness, and self-harm, while also offering opportunities for connection among isolated youth. A central sociotechnical challenge is youth loneliness: online platforms may support well-being when they strengthen meaningful relationships, but may be detrimental when they displace in-person interaction.
Lumilink addresses this challenge through the co-design of a digital intervention aimed at promoting face-to-face social engagement among adolescents. Building on a youth-generated concept developed during a hackathon, the project translates an early-stage idea into a minimum viable system through user-centered design.
The project identifies three key behavioral targets for sustaining friendships: initiation, follow-through, and relationship deepening. These targets shape the design, which is iteratively refined through wireframing and feedback from a Youth Advisory Board (YAB). The prototype is designed to support intentional interaction, shared accountability, and sustained relationship maintenance — encouraging the kind of offline engagement that most directly supports well-being.
Ongoing work includes a feasibility and user-experience study with adolescents (target n=10) to evaluate usability, engagement, and potential for reducing loneliness. The project contributes a theoretically grounded, co-designed digital intervention and provides design insights for promoting offline social connection through technology.
Browse the full list of active studies and tools the team is building.