Working Prototype · Draft project page compiled from the team's executive summary. Details pending team and PI confirmation before public release.
Capstone · Adolescent Social Connection

Lumilink: co-designing offline social engagement for adolescents

A capstone-led digital intervention that uses a “friendship garden” metaphor to encourage face-to-face social engagement among adolescents — co-designed with a Youth Advisory Board and grounded in behavioral activation, self-determination theory, and social support theory.

Overview

The mental-health impacts of adolescent social-media use are complex, with evidence linking use to increased anxiety, depression, loneliness, and self-harm, while also offering opportunities for connection among isolated youth. A central sociotechnical challenge is youth loneliness: online platforms may support well-being when they strengthen meaningful relationships, but may be detrimental when they displace in-person interaction.

Lumilink addresses this challenge through the co-design of a digital intervention aimed at promoting face-to-face social engagement among adolescents. Building on a youth-generated concept developed during a hackathon, the project translates an early-stage idea into a minimum viable system through user-centered design.

What the Digital Trails team is doing

  • Systems analysis & user-centered design — goal definition, alternative generation and evaluation, and iterative prototyping with adolescent users.
  • Behavioral grounding — targeted review of prior digital and behavioral interventions, anchored in behavioral activation, self-determination theory, and social support theory.
  • Friendship-garden interface — core system features built around a metaphor in which peer connections are represented as entities that grow through shared, in-person activities.
  • Youth co-design loop — iterative refinement through wireframing and feedback from a Youth Advisory Board (YAB).

Methodology

The project identifies three key behavioral targets for sustaining friendships: initiation, follow-through, and relationship deepening. These targets shape the design, which is iteratively refined through wireframing and feedback from a Youth Advisory Board (YAB). The prototype is designed to support intentional interaction, shared accountability, and sustained relationship maintenance — encouraging the kind of offline engagement that most directly supports well-being.

Platforms & design approach

Custom mobile app Friendship-garden metaphor UI Youth Advisory Board (YAB) co-design

Outcomes & current status

Ongoing work includes a feasibility and user-experience study with adolescents (target n=10) to evaluate usability, engagement, and potential for reducing loneliness. The project contributes a theoretically grounded, co-designed digital intervention and provides design insights for promoting offline social connection through technology.

Want to see all our work?

Browse the full list of active studies and tools the team is building.

View all projects →